| scardoc;Sound |
| Functions |
| Sound_ForceMusicEnabled( ) | |
|
用于作弊菜单【功能:强制启用音乐】 |
|
| Source: [E:\P4Share\engine\source\runtime\gamecore\public\gamecore\lua\lualibs\scenario\LuaLibGameSound.cpp] (98) | |
| Sound_ForceSetMinimumMusicCombatIntensity( Real combatIntensity, Real durationSeconds ) | |
|
强制将战斗强度设置为至少combatIntensity,持续一段时间。【功能:强制设置最小音乐战斗强度】 Use a duration of -1 for an indefinite override. Use a duration of 0 to cancel the override. Does not trigger any music events. |
|
| Source: [E:\P4Share\engine\source\runtime\gamecore\public\gamecore\lua\lualibs\scenario\LuaLibGameSound.cpp] (51) | |
| Sound_ForceSilenceEnabled( ) | |
|
用于作弊菜单【功能:强制启用静音】 |
|
| Source: [E:\P4Share\engine\source\runtime\gamecore\public\gamecore\lua\lualibs\scenario\LuaLibGameSound.cpp] (83) | |
| Sound_MusicStop( ) | |
|
立即停止音乐并进入静音状态。【功能:停止音乐】 |
|
| Source: [E:\P4Share\engine\source\runtime\gamecore\public\gamecore\lua\lualibs\scenario\LuaLibGameSound.cpp] (104) | |
| Sound_PlaySpeech( String eventName, Integer eventArgs ) | |
|
根据本地玩家的种族播放语音事件。【功能:播放语音】 |
|
| Source: [E:\P4Share\engine\source\runtime\gamecore\public\gamecore\lua\lualibs\scenario\LuaLibGameSound.cpp] (151) | |
| Sound_PlaySpeechForPlayer( PlayerID player, String eventName, Integer eventArgs ) | |
|
根据指定玩家的种族播放语音事件。【功能:为指定玩家播放语音】 |
|
| Source: [E:\P4Share\engine\source\runtime\gamecore\public\gamecore\lua\lualibs\scenario\LuaLibGameSound.cpp] (141) | |
| Sound_SetForceMusic( Boolean value ) | |
|
告知音乐系统是否应该尝试进入/保持在播放音乐状态。【功能:设置强制音乐状态】 |
|
| Source: [E:\P4Share\engine\source\runtime\gamecore\public\gamecore\lua\lualibs\scenario\LuaLibGameSound.cpp] (89) | |
| Sound_SetForceSilence( Boolean value ) | |
|
告知音乐系统是否应该尝试进入/保持在静音状态。【功能:设置强制静音状态】 |
|
| Source: [E:\P4Share\engine\source\runtime\gamecore\public\gamecore\lua\lualibs\scenario\LuaLibGameSound.cpp] (74) | |
| Sound_SetMinimumMusicCombatIntensity( Real combatIntensity, Real durationSeconds ) | |
|
Set the target combat intensity to at least the value of value combatIntensity for a duration. Use a duration of -1 for an indefinite override. Use a duration of 0 to cancel the override. |
|
| Source: [E:\P4Share\engine\source\runtime\gamecore\public\gamecore\lua\lualibs\scenario\LuaLibGameSound.cpp] (59) | |
| Sound_SetMusicIntensityScaling( Real scale ) | |
|
设置音乐强度值的缩放倍数。【功能:设置音乐强度缩放】 |
|
| Source: [E:\P4Share\engine\source\runtime\gamecore\public\gamecore\lua\lualibs\scenario\LuaLibGameSound.cpp] (131) | |
| Sound_SetMusicRaceCode( String raceCode ) | |
|
设置种族RTPC以控制播放哪个种族的音乐。【功能:设置音乐种族代码】 |
|
| Source: [E:\P4Share\engine\source\runtime\gamecore\public\gamecore\lua\lualibs\scenario\LuaLibGameSound.cpp] (118) | |
| Sound_SetScriptedMusicDuration( Real durationSecs ) | |
|
阻止音乐系统在持续时间内自动切换层级或停止。【功能:设置脚本音乐持续时间】 |
|
| Source: [E:\P4Share\engine\source\runtime\gamecore\public\gamecore\lua\lualibs\scenario\LuaLibGameSound.cpp] (67) | |
| Sound_StartMusicOutro( String outroEvent ) | |
|
立即停止音乐并进入静音状态。【功能:开始音乐结尾】 |
|
| Source: [E:\P4Share\engine\source\runtime\gamecore\public\gamecore\lua\lualibs\scenario\LuaLibGameSound.cpp] (111) | |