| scardoc;FOW |
| Functions |
| __declspec( ) | |
|
用于从游戏过渡到全部揭示状态【功能:过渡到全揭示】 |
|
| Source: [E:\P4Share\engine\source\runtime\presentation\public\presentation\lua\lualibs\unsorted\LuaFOW.cpp] (422) | |
| __declspec( ) | |
|
Use to reveal all Entities in FoW |
|
| Source: [E:\P4Share\engine\source\runtime\presentation\public\presentation\lua\lualibs\unsorted\LuaFOW.cpp] (536) | |
| __declspec( Real duration ) | |
|
Use to transition from game to RevealAll |
|
| Source: [E:\P4Share\engine\source\runtime\presentation\public\presentation\lua\lualibs\unsorted\LuaFOW.cpp] (551) | |
| FOW_ForceRevealAllUnblockedAreas( ) | |
|
为所有玩家揭示除障碍物外的战争迷雾。不创建幽灵,如果撤销则幽灵将不存在。【功能:揭示非障碍迷雾】 |
|
| Source: [E:\P4Share\engine\source\runtime\presentation\public\presentation\lua\lualibs\unsorted\LuaFOW.cpp] (373) | |
| FOW_PlayerExploreAll( PlayerID player ) | |
|
为单个玩家探索整个地图。(注意使用位置。例如,如果在第一个tick之前使用,状态树可能会在第一个tick时改变实体的视觉,因此幽灵的视觉将无法反映该实体。)【功能:单玩家全图探索】 |
|
| Source: [E:\P4Share\engine\source\runtime\presentation\public\presentation\lua\lualibs\unsorted\LuaFOW.cpp] (465) | |
| FOW_PlayerRevealAll( PlayerID player ) | |
|
为指定玩家揭示战争迷雾【功能:指定玩家迷雾揭示】 |
|
| Source: [E:\P4Share\engine\source\runtime\presentation\public\presentation\lua\lualibs\unsorted\LuaFOW.cpp] (310) | |
| FOW_PlayerRevealArea( PlayerID player, Position pos, Real radius, Real durationSecs ) | |
|
在指定持续时间内为指定玩家揭示一个圆形区域【功能:定时圆形区域揭示】 Pass in a duration of -1 for indefinite duration ( or until unreveal is called on the same position ) |
|
| Source: [E:\P4Share\engine\source\runtime\presentation\public\presentation\lua\lualibs\unsorted\LuaFOW.cpp] (122) | |
| FOW_PlayerRevealSGroup( PlayerID player, SGroupID group, Real radius, Real durationSecs ) | |
|
在指定持续时间内为玩家揭示战争迷雾中的小队组【功能:定时小队组迷雾揭示】 Pass in a duration of -1 for indefinite duration ( until the squads are dead or UnReveal is called ) |
|
| Source: [E:\P4Share\engine\source\runtime\presentation\public\presentation\lua\lualibs\unsorted\LuaFOW.cpp] (271) | |
| FOW_PlayerUnExploreAll( PlayerID player ) | |
|
取消单个玩家的整个地图探索【功能:取消单玩家全图探索】 |
|
| Source: [E:\P4Share\engine\source\runtime\presentation\public\presentation\lua\lualibs\unsorted\LuaFOW.cpp] (477) | |
| FOW_PlayerUnRevealAll( PlayerID player ) | |
|
用于撤销指定玩家的FOW_RevealAll操作【功能:撤销指定玩家全揭示】 |
|
| Source: [E:\P4Share\engine\source\runtime\presentation\public\presentation\lua\lualibs\unsorted\LuaFOW.cpp] (322) | |
| FOW_PlayerUnRevealArea( PlayerID player, Position pos ) | |
|
取消指定玩家之前揭示的圆形区域【功能:取消玩家圆形区域揭示】 |
|
| Source: [E:\P4Share\engine\source\runtime\presentation\public\presentation\lua\lualibs\unsorted\LuaFOW.cpp] (138) | |
| FOW_PlayerUnRevealSGroup( PlayerID player, SGroupID group ) | |
|
取消之前向玩家揭示的小队组【功能:取消小队组揭示】 |
|
| Source: [E:\P4Share\engine\source\runtime\presentation\public\presentation\lua\lualibs\unsorted\LuaFOW.cpp] (293) | |
| FOW_RevealAll( ) | |
|
为所有玩家揭示战争迷雾【功能:全玩家迷雾揭示】 |
|
| Source: [E:\P4Share\engine\source\runtime\presentation\public\presentation\lua\lualibs\unsorted\LuaFOW.cpp] (334) | |
| FOW_RevealArea( Position pos, Real radius, Real durationSecs ) | |
|
在指定持续时间内为所有存活玩家揭示一个圆形区域【功能:全玩家定时圆形区域揭示】 Pass in a duration of -1 for indefinite duration ( or until unreveal is called at the same position ) |
|
| Source: [E:\P4Share\engine\source\runtime\presentation\public\presentation\lua\lualibs\unsorted\LuaFOW.cpp] (75) | |
| FOW_RevealEGroup( EGroupID group, Real radius, Real durationSecs ) | |
|
在指定持续时间内为所有存活玩家揭示战争迷雾中的实体组【功能:全玩家定时实体组揭示】 Pass in a duration of -1 for indefinite duration ( until the entities are dead or UnReveal is called ) |
|
| Source: [E:\P4Share\engine\source\runtime\presentation\public\presentation\lua\lualibs\unsorted\LuaFOW.cpp] (207) | |
| FOW_RevealEGroupOnly( EGroupID group, Real durationSeconds ) | |
|
在指定持续时间内为存活玩家揭示战争迷雾中的实体组【功能:存活玩家定时实体组揭示】 Pass in a duration of -1 for an indefinite duration. |
|
| Source: [E:\P4Share\engine\assets\engine\scar\scarutil.scar] (1149) | |
| FOW_RevealEntity( EntityID entity, Real radius, Real durationSecs ) | |
|
在指定持续时间内为所有存活玩家揭示战争迷雾中的实体【功能:全玩家定时实体揭示】 Pass in a duration of -1 for indefinite duration ( until the entity is dead or UnReveal is called with the same entity ) |
|
| Source: [E:\P4Share\engine\source\runtime\presentation\public\presentation\lua\lualibs\unsorted\LuaFOW.cpp] (152) | |
| FOW_RevealMarker( MarkerID marker, Real duration ) | |
|
在指定时间内,在标记位置揭示一个与标记邻近范围大小相同的区域。传入-1表示无限持续时间。每个区域只应调用一次。【功能:标记区域定时揭示】 This function will reveal the FOW for ALL alive players. This does not work with markers with rectangular proximity type |
|
| Source: [E:\P4Share\engine\assets\engine\scar\scarutil.scar] (1110) | |
| FOW_RevealSGroup( SGroupID group, Real radius, Real durationSecs ) | |
|
在指定持续时间内为所有存活玩家揭示战争迷雾中的小队组【功能:全玩家定时小队组揭示】 Pass in a duration of -1 for indefinite duration ( until the squads are dead or UnReveal is called ) |
|
| Source: [E:\P4Share\engine\source\runtime\presentation\public\presentation\lua\lualibs\unsorted\LuaFOW.cpp] (239) | |
| FOW_RevealSGroupOnly( SGroupID group, Real durationSeconds ) | |
|
在指定持续时间内为存活玩家揭示战争迷雾中的小队组【功能:存活玩家定时小队组揭示】 Pass in a duration of -1 for an indefinite duration. |
|
| Source: [E:\P4Share\engine\assets\engine\scar\scarutil.scar] (1157) | |
| FOW_RevealSquad( SquadID squad, Real radius, Real durationSecs ) | |
|
在指定持续时间内为所有存活玩家揭示战争迷雾中的小队【功能:全玩家定时小队揭示】 Pass in a duration of -1 for indefinite duration ( until the squad is dead or UnReveal is called with the same squad ) |
|
| Source: [E:\P4Share\engine\source\runtime\presentation\public\presentation\lua\lualibs\unsorted\LuaFOW.cpp] (180) | |
| FOW_RevealTerritory( PlayerID player, Integer sectorID, Real durationSecs, Boolean mustOwn ) | |
|
向玩家揭示一个领地【功能:领地揭示】 |
|
| Source: [E:\P4Share\engine\source\runtime\presentation\public\presentation\lua\lualibs\unsorted\LuaFOW.cpp] (393) | |
| FOW_UIRevealAll( ) | |
|
通过禁用战争迷雾渲染来为所有玩家揭示迷雾,而不触发游戏模拟中的战争迷雾【功能:UI层迷雾揭示】 |
|
| Source: [E:\P4Share\engine\source\runtime\presentation\public\presentation\lua\lualibs\unsorted\LuaFOW.cpp] (520) | |
| FOW_UIUnRevealAll( ) | |
|
用于撤销FOW_UIRevealAll操作【功能:撤销UI全揭示】 |
|
| Source: [E:\P4Share\engine\source\runtime\presentation\public\presentation\lua\lualibs\unsorted\LuaFOW.cpp] (530) | |
| FOW_UIUnRevealAll_Transition( Real duration ) | |
|
用于过渡到游戏【功能:过渡到游戏】 |
|
| Source: [E:\P4Share\engine\source\runtime\presentation\public\presentation\lua\lualibs\unsorted\LuaFOW.cpp] (562) | |
| FOW_UIUnRevealAllEntities( ) | |
|
用于取消揭示战争迷雾中的所有实体【功能:取消迷雾实体揭示】 |
|
| Source: [E:\P4Share\engine\source\runtime\presentation\public\presentation\lua\lualibs\unsorted\LuaFOW.cpp] (545) | |
| FOW_UndoForceRevealAllUnblockedAreas( ) | |
|
用于撤销FOW_ForceRevealAllUnblockedAreas操作【功能:撤销强制揭示非障碍区域】 |
|
| Source: [E:\P4Share\engine\source\runtime\presentation\public\presentation\lua\lualibs\unsorted\LuaFOW.cpp] (383) | |
| FOW_UnExploreAll( ) | |
|
取消所有玩家的整个地图探索【功能:取消全玩家全图探索】 |
|
| Source: [E:\P4Share\engine\source\runtime\presentation\public\presentation\lua\lualibs\unsorted\LuaFOW.cpp] (445) | |
| FOW_UnRevealAll( ) | |
|
用于撤销FOW_RevealAll操作【功能:撤销全揭示】 |
|
| Source: [E:\P4Share\engine\source\runtime\presentation\public\presentation\lua\lualibs\unsorted\LuaFOW.cpp] (352) | |
| FOW_UnRevealArea( Position pos ) | |
|
取消所有存活玩家之前揭示的圆形区域【功能:取消全玩家圆形区域揭示】 |
|
| Source: [E:\P4Share\engine\source\runtime\presentation\public\presentation\lua\lualibs\unsorted\LuaFOW.cpp] (100) | |
| FOW_UnRevealMarker( MarkerID marker ) | |
|
取消在标记位置揭示的与标记邻近范围大小相同的区域。每个区域只应调用一次。【功能:取消标记区域揭示】 This does not work with markers with rectangular proximity type |
|
| Source: [E:\P4Share\engine\assets\engine\scar\scarutil.scar] (1132) | |
| FOW_UnRevealTerritory( PlayerID player, Integer sectorID ) | |
|
取消揭示一个领地区域【功能:取消领地揭示】 |
|
| Source: [E:\P4Share\engine\source\runtime\presentation\public\presentation\lua\lualibs\unsorted\LuaFOW.cpp] (408) | |