| scardoc;Camera |
| Functions |
| Camera_CatromSplinePanOverTime( Variable var, Integer seconds, Boolean keepQueue, Boolean controlRotation ) | |
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将摄像机沿由实体/标记/位置/实体组/小队组/小队对象组成的样条曲线移动,在指定秒数内完成。【功能:摄像机样条曲线移动】 The camera will move from the position that was in front of it in the pan queue along the positions provided. Catmull-Rom interpolation between points is used |
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| Source: [E:\P4Share\engine\assets\engine\scar\camera.scar] (108) | |
| Camera_CyclePositions( Table list, Boolean OPT_pan, Real OPT_panRate, ScarFn OPT_callback ) | |
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将摄像机移动经过一系列位置列表。【功能:摄像机位置循环移动】 |
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| Source: [E:\P4Share\engine\assets\engine\scar\camera.scar] (245) | |
| Camera_Follow( Variable var ) | |
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设置摄像机跟随一个小队组/小队/实体组/实体。【功能:摄像机跟随目标】 The camera will follow them until the player takes control again. |
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| Source: [E:\P4Share\engine\assets\engine\scar\camera.scar] (222) | |
| Camera_LinearSplinePanOverTime( Variable var, Integer seconds, Boolean keepQueue, Boolean controlRotation ) | |
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将摄像机沿由实体/标记/位置/实体组/小队组/小队对象组成的样条曲线移动,在指定秒数内完成。【功能:摄像机线性样条移动】 The camera will move from the position that was in front of it in the pan queue along the positions provided. Linear interpolation between points is used |
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| Source: [E:\P4Share\engine\assets\engine\scar\camera.scar] (100) | |
| Camera_MoveTo( Variable var, Boolean pan, Real panRate, Boolean keepInputLocked, Boolean resetToDefault ) | |
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以给定速度将摄像机移动到实体/标记/位置/实体组/小队组/小队。【功能:摄像机移动到目标】 |
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| Source: [E:\P4Share\engine\assets\engine\scar\camera.scar] (115) | |
| Camera_MoveToIfClose( Variable var ) | |
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如果目标在附近,则轻微调整摄像机焦点至实体/小队/小队组/实体组/位置/标记。【功能:条件性摄像机移动】 This function can be called through a CTRL object in NISlets. |
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| Source: [E:\P4Share\engine\assets\engine\scar\camera.scar] (199) | |
| Camera_PanOverTimeRelative( Position delta, Integer seconds, Boolean keepQueue ) | |
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将摄像机从当前位置移动一定距离,在指定时间内完成。【功能:摄像机相对距离移动】 The position used is the position the camera will be in after completing the movement(s) queued in front. |
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| Source: [E:\P4Share\engine\assets\engine\scar\camera.scar] (40) | |
| Camera_PanOverTimeTo( Variable var, Integer seconds, Boolean keepQueue ) | |
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将摄像机移动到实体/标记/位置/实体组/小队组/小队,在指定秒数内完成。【功能:摄像机定时移动到目标】 The camera will move from the position that was in front of it in the queue. |
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| Source: [E:\P4Share\engine\assets\engine\scar\camera.scar] (57) | |
| Camera_ResetRotation( ) | |
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将摄像机重置为默认旋转角度。【功能:重置摄像机旋转】 |
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| Source: [E:\P4Share\engine\assets\engine\scar\camera.scar] (32) | |
| Camera_RotateRelative( Real angle ) | |
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相对于当前旋转角度旋转摄像机,单位为度。【功能:摄像机相对旋转】 |
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| Source: [E:\P4Share\engine\assets\engine\scar\camera.scar] (26) | |
| Camera_RotateTo( Real angle ) | |
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将摄像机旋转到指定角度,单位为度。【功能:摄像机旋转到指定角度】 |
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| Source: [E:\P4Share\engine\assets\engine\scar\camera.scar] (19) | |