| AI StateModel Functions |
| Functions |
| AIPlayer_GetStateModelBool( PlayerID aiPlayer, String key ) | |
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从AIPlayer的状态模型中返回对应给定键的布尔值。【功能:获取AI玩家状态模型布尔值】 |
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| Source: [E:\P4Share\engine\source\runtime\ai\public\ai\lua\lualibs\LuaLibAIStateModel.cpp] (75) | |
| AIPlayer_GetStateModelEntityTarget( PlayerID aiPlayer, String key ) | |
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从AIPlayer的状态模型中返回对应给定键的Entity*值。【功能:获取AI玩家状态模型实体目标】 |
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| Source: [E:\P4Share\engine\source\runtime\ai\public\ai\lua\lualibs\LuaLibAIStateModel.cpp] (101) | |
| AIPlayer_GetStateModelFloat( PlayerID aiPlayer, String key ) | |
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从AIPlayer的状态模型中返回对应给定键的浮点数值。【功能:获取AI玩家状态模型浮点数】 |
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| Source: [E:\P4Share\engine\source\runtime\ai\public\ai\lua\lualibs\LuaLibAIStateModel.cpp] (87) | |
| AIPlayer_GetStateModelInt( PlayerID aiPlayer, String key ) | |
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从AIPlayer的状态模型中返回对应给定键的整数值。【功能:获取AI玩家状态模型整数】 |
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| Source: [E:\P4Share\engine\source\runtime\ai\public\ai\lua\lualibs\LuaLibAIStateModel.cpp] (81) | |
| AIPlayer_GetStateModelPBG( PlayerID aiPlayer, String key ) | |
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从AIPlayer的状态模型中返回对应给定键的PropertyBagGroup值。【功能:获取AI玩家状态模型属性包组】 |
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| Source: [E:\P4Share\engine\source\runtime\ai\public\ai\lua\lualibs\LuaLibAIStateModel.cpp] (93) | |
| AIPlayer_GetStateModelTargetListEntries( PlayerID aiPlayer, String key ) | |
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从AIPlayer的状态模型中返回对应给定键的目标表。【功能:获取AI玩家状态模型目标列表】 |
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| Source: [E:\P4Share\engine\source\runtime\ai\public\ai\lua\lualibs\LuaLibAIStateModel.cpp] (139) | |
| AISquad_ClearStateModelEnumTableTarget( SquadID aiSquad, String key, Integer tableRowIndex ) | |
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清除AISquad的状态模型中对应给定键和表行索引(从0开始)的TargetHandle值。【功能:清除AI小队状态模型枚举表目标】 |
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| Source: [E:\P4Share\engine\source\runtime\ai\public\ai\lua\lualibs\LuaLibAIStateModel.cpp] (512) | |
| AISquad_ClearStateModelTarget( SquadID aiSquad, String key ) | |
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清除AISquad的状态模型中对应给定键的TargetHandle值。【功能:清除AI小队状态模型目标】 |
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| Source: [E:\P4Share\engine\source\runtime\ai\public\ai\lua\lualibs\LuaLibAIStateModel.cpp] (402) | |
| AISquad_GetStateModelBool( SquadID aiSquad, String key ) | |
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从AISquad的状态模型中返回对应给定键的布尔值。【功能:获取AI小队状态模型布尔值】 |
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| Source: [E:\P4Share\engine\source\runtime\ai\public\ai\lua\lualibs\LuaLibAIStateModel.cpp] (176) | |
| AISquad_GetStateModelEntityTarget( SquadID aiSquad, String key ) | |
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从AISquad的状态模型中返回对应给定键的Entity值。【功能:获取AI小队状态模型实体目标】 |
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| Source: [E:\P4Share\engine\source\runtime\ai\public\ai\lua\lualibs\LuaLibAIStateModel.cpp] (214) | |
| AISquad_GetStateModelEnumTableBool( SquadID aiSquad, String key, Integer tableRowIndex ) | |
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从AISquad的状态模型中返回对应给定键和表行索引(从0开始)的布尔值。【功能:获取AI小队状态模型枚举表布尔值】 |
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| Source: [E:\P4Share\engine\source\runtime\ai\public\ai\lua\lualibs\LuaLibAIStateModel.cpp] (261) | |
| AISquad_GetStateModelEnumTableEntityTarget( SquadID aiSquad, String key, Integer tableRowIndex ) | |
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从AISquad的状态模型中返回对应给定键和表行索引(从0开始)的Entity值。【功能:获取AI小队状态模型枚举表实体目标】 |
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| Source: [E:\P4Share\engine\source\runtime\ai\public\ai\lua\lualibs\LuaLibAIStateModel.cpp] (314) | |
| AISquad_GetStateModelEnumTableFloat( SquadID aiSquad, String key, Integer tableRowIndex ) | |
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从AISquad的状态模型中返回对应给定键和表行索引(从0开始)的浮点数值。【功能:获取AI小队状态模型枚举表浮点数】 |
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| Source: [E:\P4Share\engine\source\runtime\ai\public\ai\lua\lualibs\LuaLibAIStateModel.cpp] (275) | |
| AISquad_GetStateModelEnumTableInt( SquadID aiSquad, String key, Integer tableRowIndex ) | |
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从AISquad的状态模型中返回对应给定键和表行索引(从0开始)的整数值。【功能:获取AI小队状态模型枚举表整数】 |
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| Source: [E:\P4Share\engine\source\runtime\ai\public\ai\lua\lualibs\LuaLibAIStateModel.cpp] (268) | |
| AISquad_GetStateModelEnumTablePBG( SquadID aiSquad, String key, Integer tableRowIndex ) | |
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从AISquad的状态模型中返回对应给定键和表行索引(从0开始)的pbg值。【功能:获取AI小队状态模型枚举表属性包组】 |
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| Source: [E:\P4Share\engine\source\runtime\ai\public\ai\lua\lualibs\LuaLibAIStateModel.cpp] (325) | |
| AISquad_GetStateModelEnumTablePlayerTarget( SquadID aiSquad, String key, Integer tableRowIndex ) | |
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从AISquad的状态模型中返回对应给定键和表行索引(从0开始)的Player值。【功能:获取AI小队状态模型枚举表玩家目标】 |
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| Source: [E:\P4Share\engine\source\runtime\ai\public\ai\lua\lualibs\LuaLibAIStateModel.cpp] (295) | |
| AISquad_GetStateModelEnumTableSquadTarget( SquadID aiSquad, String key, Integer tableRowIndex ) | |
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从AISquad的状态模型中返回对应给定键和表行索引(从0开始)的Squad值。【功能:获取AI小队状态模型枚举表小队目标】 |
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| Source: [E:\P4Share\engine\source\runtime\ai\public\ai\lua\lualibs\LuaLibAIStateModel.cpp] (303) | |
| AISquad_GetStateModelEnumTableVector3f( SquadID aiSquad, String key, Integer tableRowIndex ) | |
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从AISquad的状态模型中返回对应给定键和表行索引(从0开始)的Vector3f值。【功能:获取AI小队状态模型枚举表三维向量】 |
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| Source: [E:\P4Share\engine\source\runtime\ai\public\ai\lua\lualibs\LuaLibAIStateModel.cpp] (285) | |
| AISquad_GetStateModelFloat( SquadID aiSquad, String key ) | |
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从AISquad的状态模型中返回对应给定键的浮点数值。【功能:获取AI小队状态模型浮点数】 |
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| Source: [E:\P4Share\engine\source\runtime\ai\public\ai\lua\lualibs\LuaLibAIStateModel.cpp] (188) | |
| AISquad_GetStateModelInt( SquadID aiSquad, String key ) | |
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从AISquad的状态模型中返回对应给定键的整数值。【功能:获取AI小队状态模型整数】 |
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| Source: [E:\P4Share\engine\source\runtime\ai\public\ai\lua\lualibs\LuaLibAIStateModel.cpp] (182) | |
| AISquad_GetStateModelPBG( SquadID aiSquad, String key ) | |
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从AISquad的状态模型中返回对应给定键的pbg值。【功能:获取AI小队状态模型属性包组】 |
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| Source: [E:\P4Share\engine\source\runtime\ai\public\ai\lua\lualibs\LuaLibAIStateModel.cpp] (221) | |
| AISquad_GetStateModelPlayerTarget( SquadID aiSquad, String key ) | |
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从AISquad的状态模型中返回对应给定键的Player值。【功能:获取AI小队状态模型玩家目标】 |
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| Source: [E:\P4Share\engine\source\runtime\ai\public\ai\lua\lualibs\LuaLibAIStateModel.cpp] (200) | |
| AISquad_GetStateModelSquadTarget( SquadID aiSquad, String key ) | |
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从AISquad的状态模型中返回对应给定键的Squad值。【功能:获取AI小队状态模型小队目标】 |
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| Source: [E:\P4Share\engine\source\runtime\ai\public\ai\lua\lualibs\LuaLibAIStateModel.cpp] (207) | |
| AISquad_GetStateModelVector3f( SquadID aiSquad, String key ) | |
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从AISquad的状态模型中返回对应给定键的Vector3f值。【功能:获取AI小队状态模型三维向量】 |
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| Source: [E:\P4Share\engine\source\runtime\ai\public\ai\lua\lualibs\LuaLibAIStateModel.cpp] (194) | |
| AISquad_SetStateModelBool( SquadID aiSquad, String key, Boolean value ) | |
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在AISquad的状态模型中设置对应给定键的布尔值。【功能:设置AI小队状态模型布尔值】 |
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| Source: [E:\P4Share\engine\source\runtime\ai\public\ai\lua\lualibs\LuaLibAIStateModel.cpp] (360) | |
| AISquad_SetStateModelEntityTarget( SquadID aiSquad, String key, EntityID value ) | |
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在AISquad的状态模型中设置对应给定键的Entity TargetHandle值。【功能:设置AI小队状态模型实体目标】 |
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| Source: [E:\P4Share\engine\source\runtime\ai\public\ai\lua\lualibs\LuaLibAIStateModel.cpp] (396) | |
| AISquad_SetStateModelEnumTableBool( SquadID aiSquad, String key, Integer tableRowIndex, Boolean value ) | |
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在AISquad的状态模型中设置对应给定键和表行索引(从0开始)的布尔值。【功能:设置AI小队状态模型枚举表布尔值】 |
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| Source: [E:\P4Share\engine\source\runtime\ai\public\ai\lua\lualibs\LuaLibAIStateModel.cpp] (447) | |
| AISquad_SetStateModelEnumTableEntityTarget( SquadID aiSquad, String key, Integer tableRowIndex, EntityID value ) | |
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在AISquad的状态模型中设置对应给定键和表行索引(从0开始)的Entity TargetHandle值。【功能:设置AI小队状态模型枚举表实体目标】 |
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| Source: [E:\P4Share\engine\source\runtime\ai\public\ai\lua\lualibs\LuaLibAIStateModel.cpp] (505) | |
| AISquad_SetStateModelEnumTableFloat( SquadID aiSquad, String key, Integer tableRowIndex, Real value ) | |
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在AISquad的状态模型中设置对应给定键和表行索引(从0开始)的浮点数值。【功能:设置AI小队状态模型枚举表浮点数】 |
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| Source: [E:\P4Share\engine\source\runtime\ai\public\ai\lua\lualibs\LuaLibAIStateModel.cpp] (461) | |
| AISquad_SetStateModelEnumTableInt( SquadID aiSquad, String key, Integer tableRowIndex, Integer value ) | |
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在AISquad的状态模型中设置对应给定键和表行索引(从0开始)的整数值。【功能:设置AI小队状态模型枚举表整数】 |
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| Source: [E:\P4Share\engine\source\runtime\ai\public\ai\lua\lualibs\LuaLibAIStateModel.cpp] (454) | |
| AISquad_SetStateModelEnumTablePBG( SquadID aiSquad, String key, Integer tableRowIndex, PropertyBagGroup value ) | |
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在AISquad的状态模型中设置对应给定键和表行索引(从0开始)的pbg值。【功能:设置AI小队状态模型枚举表属性包组】 |
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| Source: [E:\P4Share\engine\source\runtime\ai\public\ai\lua\lualibs\LuaLibAIStateModel.cpp] (523) | |
| AISquad_SetStateModelEnumTablePlayerTarget( SquadID aiSquad, String key, Integer tableRowIndex, PlayerID value ) | |
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在AISquad的状态模型中设置对应给定键和表行索引(从0开始)的Player TargetHandle值。【功能:设置AI小队状态模型枚举表玩家目标】 |
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| Source: [E:\P4Share\engine\source\runtime\ai\public\ai\lua\lualibs\LuaLibAIStateModel.cpp] (483) | |
| AISquad_SetStateModelEnumTableSquadTarget( SquadID aiSquad, String key, Integer tableRowIndex, SquadID value ) | |
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在AISquad的状态模型中设置对应给定键和表行索引(从0开始)的Squad TargetHandle值。【功能:设置AI小队状态模型枚举表小队目标】 |
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| Source: [E:\P4Share\engine\source\runtime\ai\public\ai\lua\lualibs\LuaLibAIStateModel.cpp] (494) | |
| AISquad_SetStateModelEnumTableVector3f( SquadID aiSquad, String key, Integer tableRowIndex, Position value ) | |
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在AISquad的状态模型中设置对应给定键和表行索引(从0开始)的Vector3f值。【功能:设置AI小队状态模型枚举表三维向量】 |
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| Source: [E:\P4Share\engine\source\runtime\ai\public\ai\lua\lualibs\LuaLibAIStateModel.cpp] (472) | |
| AISquad_SetStateModelFloat( SquadID aiSquad, String key, Real value ) | |
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在AISquad的状态模型中设置对应给定键的浮点数值。【功能:设置AI小队状态模型浮点数】 |
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| Source: [E:\P4Share\engine\source\runtime\ai\public\ai\lua\lualibs\LuaLibAIStateModel.cpp] (372) | |
| AISquad_SetStateModelInt( SquadID aiSquad, String key, Integer value ) | |
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在AISquad的状态模型中设置对应给定键的整数值。【功能:设置AI小队状态模型整数】 |
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| Source: [E:\P4Share\engine\source\runtime\ai\public\ai\lua\lualibs\LuaLibAIStateModel.cpp] (366) | |
| AISquad_SetStateModelPBG( SquadID aiSquad, String key, PropertyBagGroup value ) | |
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在AISquad的状态模型中设置对应给定键的pbg值。【功能:设置AI小队状态模型属性包组】 |
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| Source: [E:\P4Share\engine\source\runtime\ai\public\ai\lua\lualibs\LuaLibAIStateModel.cpp] (408) | |
| AISquad_SetStateModelPlayerTarget( SquadID aiSquad, String key, PlayerID value ) | |
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在AISquad的状态模型中设置对应给定键的Player TargetHandle值。【功能:设置AI小队状态模型玩家目标】 |
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| Source: [E:\P4Share\engine\source\runtime\ai\public\ai\lua\lualibs\LuaLibAIStateModel.cpp] (384) | |
| AISquad_SetStateModelSquadTarget( SquadID aiSquad, String key, SquadID value ) | |
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在AISquad的状态模型中设置对应给定键的Squad TargetHandle值。【功能:设置AI小队状态模型小队目标】 |
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| Source: [E:\P4Share\engine\source\runtime\ai\public\ai\lua\lualibs\LuaLibAIStateModel.cpp] (390) | |
| AISquad_SetStateModelVector3f( SquadID aiSquad, String key, Position value ) | |
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在AISquad的状态模型中设置对应给定键的Vector3f值。【功能:设置AI小队状态模型三维向量】 |
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| Source: [E:\P4Share\engine\source\runtime\ai\public\ai\lua\lualibs\LuaLibAIStateModel.cpp] (378) | |