枚举列表

AI建造风格 (BS_)
BS_AwayFromResources
BS_Capital
BS_Cistern
BS_COUNT
BS_Dock
BS_ExpansionBase
BS_Farm
BS_FinishIncompleteStructure
BS_ForwardDefense
BS_Gates
BS_Keep
BS_LandAndNavalProductionBuilding
BS_Landmark
BS_Market
BS_MercenaryHouse
BS_Mill
BS_NearAnchor
BS_NearBlueprint
BS_NearHomeBase
BS_NearResourceDropoff
BS_NearResources
BS_NearSameBlueprint
BS_Outpost
BS_ProductionBuilding
BS_Secure
BS_Siege
BS_Storehouse
BS_TargetedRequest
BS_Tower
BS_WallEmplacement
BS_Walls
BS_Wonder
BS_WoodenFortress

AI战斗距离策略
CombatRangePolicy_Count
CombatRangePolicy_Default
CombatRangePolicy_INVALID
CombatRangePolicy_MeleeRange
CombatRangePolicy_Ranged_MaxRange
CombatRangePolicy_Ranged_MinRange

AI战斗类型
COMBAT_Attack
COMBAT_COUNT
COMBAT_Default
COMBAT_Defend

AI计数类型
ACT_Count
ACT_Current
ACT_CurrentTeam
ACT_Invalid
ACT_Invalid
ACT_Produced
ACT_ProducedTeam

AI难度等级
AutoMatchLast
Cheat1
Cheat2
Cheat3
Count
Count
Default
Easy
Expert
Expert
Hard
INT8_MAX
Invalid
Max
Normal
Normal

AI军事交战类型 (AIMET_)
AllyClump
AttackStructure
Capture
COUNT
DefendStructure
EnemyClump
Gather
NeutralClump
NeutralStructure

AI战术目标偏好
TacticTargetPreference_Best
TacticTargetPreference_COUNT
TacticTargetPreference_HighDamage
TacticTargetPreference_LowHealth
TacticTargetPreference_Near
TacticTargetPreference_NearAndBest
TacticTargetPreference_None
TacticTargetPreference_Support

AI战术类型
TACTIC_Ability
TACTIC_Avoid
TACTIC_CapturePoint
TACTIC_CaptureTeamWeapon
TACTIC_COUNT
TACTIC_Cover
TACTIC_FinishHealing
TACTIC_ForceAttack
TACTIC_Hold
TACTIC_Lua
TACTIC_MinRange
TACTIC_Pickup
TACTIC_ProvideReinforcementPoint
TACTIC_Recrew
TACTIC_Sequence
TACTIC_Vehicle
TACTIC_VehicleDecrew

AI任务类型
TASK_AbilityEncounter
TASK_AttackEncounter
TASK_COUNT
TASK_DefendEncounter
TASK_ENCOUNTERS_END
TASK_ENCOUNTERS_START
TASK_ENCOUNTERS_START
TASK_EntityAbility
TASK_FormationAbilityState
TASK_FormationAttackMoveEncounter
TASK_FormationAutoHealState
TASK_FormationDefendAreaEncounter
TASK_FormationDefendAreaEncounter
TASK_FormationFleeState
TASK_FormationHoldableUnloadState
TASK_FormationIdleState
TASK_FormationLoadToHoldState
TASK_FormationMinRangeState
TASK_FormationMoveEncounter
TASK_FormationMoveState
TASK_FormationPathToMeleeState
TASK_FormationPhaseEncounter
TASK_FormationProtectState
TASK_FormationSetupRangedAttackState
TASK_FormationSimpleMeleeAttackState
TASK_FormationTargetedAbilityState
TASK_FormationTargetedConstructState
TASK_FormationTransportMoveState
TASK_FormationUnitTypeAttackState
TASK_GatherEncounter
TASK_MoveEncounter
TASK_PlayerAbility
TASK_ScoutEncounter
TASK_SquadAbility
TASK_SquadCapture
TASK_SquadCombat
TASK_SquadCombatState
TASK_SquadConstruction
TASK_SquadFallbackState
TASK_SquadFollow
TASK_SquadForwardBase
TASK_SquadGather
TASK_SquadHold
TASK_SquadImmobileCombat
TASK_SquadLeader
TASK_SquadMoveState
TASK_SquadPatrol
TASK_SquadPickUp
TASK_SquadProduction
TASK_SquadRetreatState
TASK_SquadSimpleMoveState
TASK_SquadTacticState
TASK_TownLifeEncounter

可用性
eAvailablityCOUNT
eDefault
eLocked
eRemoved
eUnlocked

按钮图标样式
BIS_Count
BIS_Icon
BIS_IconState

摄像机模式
CM_COUNT
CM_FOLLOW
CM_PERSON
CM_ROT_TRANS

可生产结果
CANPRODUCE_Disabled
CANPRODUCE_Error
CANPRODUCE_NoItem
CANPRODUCE_NoResources
CANPRODUCE_Ok
CANPRODUCE_OutOfTerritory
CANPRODUCE_PopulationCapFull
CANPRODUCE_PrerequisitesItem
CANPRODUCE_PrerequisitesProducer
CANPRODUCE_ProductionItemFull
CANPRODUCE_ProductionQueueFull
CANPRODUCE_UpgradeItemFull
OutOfReinforceRadius

容量类型
CT_Begin
CT_Count
CT_Invalid
CT_Invalid
CT_Medic
CT_Personnel
CT_Personnel
CT_Vehicle

检查隐藏类型
CHECK_BOTH
CHECK_COUNT
CHECK_IN_FOW
CHECK_OFFCAMERA

碾压模式
Count
Heavy
Light
Medium
Off

死亡原因
DEATHREASON_CASUALTY
DEATHREASON_COUNT
DEATHREASON_DEATH_AS_DRIVER
DEATHREASON_NORMAL
DEATHREASON_ON_BLUEPRINT_CONVERT
DEATHREASON_OUTOFCONTROL
DEATHREASON_SUBMERGE
DEATHREASON_SYNC_KILL
DEATHREASON_WALKABLE_SURFACE

对话框按钮
DB_Button1
DB_Button2
DB_Button3
DB_Close
DB_Invalid

对话框类别
DC_Count
DC_Default
DC_Iconographic

缓动函数
None
Sine

缓动类型
EaseIn
EaseInOut
EaseOut

实体命令类型
CMD_Ability
CMD_Attack
CMD_AttackForced
CMD_AttackFromHold
CMD_AttackMove
CMD_AttackStop
CMD_Brace
CMD_BuildEntity
CMD_BuildSquad
CMD_BuildStructure
CMD_CancelConstruction
CMD_CancelProduction
CMD_Capture
CMD_Casualty
CMD_ChangeCombatSlot
CMD_COUNT
CMD_Death
CMD_DefaultAction
CMD_DefuseMine
CMD_Destroy
CMD_Disable
CMD_Enable
CMD_Evacuate
CMD_Face
CMD_FieldSupportConvert
CMD_FlightMove
CMD_Gather
CMD_Halt
CMD_HoldPositionOff
CMD_HoldPositionOn
CMD_InstantBuildSquad
CMD_InstantDeath
CMD_InstantLoad
CMD_InstantSetupTeamWeapon
CMD_InstantUpgrade
CMD_KnockedBack
CMD_Load
CMD_Melee
CMD_Move
CMD_MoveToCover
CMD_Paradrop
CMD_Patrol
CMD_PickUpSimItem
CMD_PlaceCharge
CMD_Projectile
CMD_RallyPoint
CMD_RescueCasualty
CMD_ResolveOverlap
CMD_RetreatMove
CMD_SetHoldHeading
CMD_SetupTeamWeapon
CMD_Stop
CMD_StopAbility
CMD_Stun
CMD_Taunted
CMD_Teardown
CMD_Teleport
CMD_Trade
CMD_Unload
CMD_UnloadSquads
CMD_Upgrade
CMD_Vault

实体状态ID
STATEID_Count
STATEID_Dead
STATEID_Idle
STATEID_Invalid
STATEID_Projectile

爆炸调试可视化
All
Count
None
Selected

前端层
FEL_Dialog
FEL_FullscreenModal
FEL_Hud
FEL_Modal
FEL_Modal2
FEL_Notification
FEL_Screen
FEL_SemiModal
FEL_Video
FEL_VideoBackground
FEL_Widget

提示点动作类型
HPAT_Artillery
HPAT_Attack
HPAT_AttackLooping
HPAT_Bonus
HPAT_Count
HPAT_CoverGreen
HPAT_CoverRed
HPAT_CoverYellow
HPAT_Critical
HPAT_DeepSnow
HPAT_Detonation
HPAT_FormationSetup
HPAT_Hint
HPAT_Movement
HPAT_MovementLooping
HPAT_Objective
HPAT_RallyPoint
HPAT_Vaulting

HUD功能类型
HUDF_AbilityCard
HUDF_CommandCard
HUDF_Count
HUDF_MiniMap
HUDF_None
HUDF_Upgrades

输入启用标志
IEF_All
IEF_Camera
IEF_Camera
IEF_Command
IEF_Command
IEF_Command
IEF_Default
IEF_None
IEF_Selection
IEF_Selection
IEF_Selection
x0000
x0001
x0002
x0004

标签水平对齐
LAH_Center
LAH_Count
LAH_Justify
LAH_Left
LAH_Right

标签垂直对齐
LAV_Bottom
LAV_Center
LAV_Count
LAV_None
LAV_Top

循环类型
LOOP_INVALID
LOOP_NONE
LOOP_NORMAL
LOOP_TOGGLE_DIRECTION

模态能力阶段
Cancelled
Count
Facing
int32_t
int32_t
int32_t
int32_t
int32_t
int32_t
Issued
None
Position
static_cast
static_cast
static_cast
static_cast
static_cast
static_cast
TargetingPhase
TargetingPhase
TargetingPhase
TargetingPhase
TargetingPhase
TargetingPhase
TP_Cancelled
TP_Count
TP_Facing
TP_Issued
TP_None
TP_Position

修改器应用类型
MAT_Ability
MAT_AbilityTypeAndDescendants
MAT_Entity
MAT_EntityType
MAT_EntityTypeAndDescendants
MAT_NUMBER_OF_TYPES
MAT_Player
MAT_Squad
MAT_SquadType
MAT_SquadTypeAndDescendants
MAT_Upgrade
MAT_UpgradeTypeAndDescendants
MAT_Weapon
MAT_WeaponCategory
MAT_WeaponType
MAT_WeaponTypeAndDescendants

修改器使用类型
MUT_Addition
MUT_Enable
MUT_Multiplication
MUT_MultiplicationAddition
MUT_MultiplyAdd
MUT_NUMBER_OF_TYPES
MUT_Set

情绪模式
MM_Auto
MM_ForceCalm
MM_ForceTense
MM_NumMoodModes

目标函数
FN_LuaTableQuery
FN_NumFunctions
FN_OnActivate
FN_OnSelect
FN_OnShow

目标状态
Disabled
IdleDisplacement
StrafeEntry

目标类型
OT_Bonus
OT_Information
OT_NumTypes
OT_Primary
OT_Secondary

所有者类型
Default
LocalEntity
LocalSquad
Player

所有者类型
OT_COUNT
OT_ENTITY
OT_PLAYER
OT_SQUAD

玩家命令类型
FCMD_COUNT
PCMD_Ability
PCMD_AIPlayer
PCMD_AIPlayer_EncounterNotification
PCMD_AIPlayer_EncounterSniped
PCMD_AIPlayer_ResourceBonus
PCMD_BroadcastMessage
PCMD_CancelProduction
PCMD_ChatCheat
PCMD_CheatBuildTime
PCMD_CheatIgnoreCosts
PCMD_CheatResources
PCMD_CheatRevealAll
PCMD_COUNT
PCMD_DetonateCharges
PCMD_EndTurn
PCMD_FormationSquadGroupAddSquad
PCMD_FormationSquadGroupCreateBegin
PCMD_FormationSquadGroupCreateEnd
PCMD_InstantUpgrade
PCMD_PlaceAndConstructEntities
PCMD_ResourceDonation
PCMD_SlotItemRemove
PCMD_StopAbility
PCMD_Surrender
PCMD_TentativeUpgrade
PCMD_TentativeUpgradePurchaseAll
PCMD_TentativeUpgradeRemoveAll
PCMD_Upgrade
PCMD_UpgradeRemove
PCMD_WaitObjectDone

玩家状态
ABORTED
COUNT
DISCONNECTED
INVALID
KICKED
KILLED
LOST
OUTOFSYNC
PLAYING
SURRENDERED
WON

表现事件类型
GE_CameraZoomChangeTelemetryEvent
GE_CameraZoomLevelUpdateEvent
GE_CommandReceiverStatusUpdate
GE_CommandStatusUpdate
GE_DefaultCommandIssued
GE_EntityCommandIssued
GE_EntityPrecached
GE_FormationSquadGroupCommandIssued
GE_GameOver
GE_GameStart
GE_MusicIntensityChange
GE_Ping
GE_PlayerCommandIssued
GE_PlayerDropped
GE_PlayerEndStateChanged
GE_PlayerHostMigrated
GE_PlayerKicked
GE_PlayerKilled
GE_PlayerLagComplaint
GE_PlayerLose
GE_PlayerPingOfShame
GE_PlayerPingOfShameLocal
GE_PlayerWin
GE_PresentationSoundEvent
GE_SectorOutOfSupply
GE_SelectionChanged
GE_SpeechTelemetryEvent
GE_SquadAudioGameObjectRemoved
GE_SquadBuildCommandIssued
GE_SquadCommandIssued
GE_SquadHitEvent
GE_SquadPrecached
GE_SubselectionChanged
PE_AgeUpResourceLoaded
PE_ControlGroupChanged
PE_MultiplayerPauseChangeEvent
PE_PlayerWinOrLose
PE_Taunt
PE_TownGenFailedBuilding
PresentationEvent_Count

生产项目类型
Count
PITEM_PlayerUpgrade
PITEM_Spawn
PITEM_SquadReinforce
PITEM_SquadUpgrade
PITEM_Upgrade
SelfConstructed

规则比较
IS_EQUAL
IS_GREATER_THAN
IS_GREATER_THAN_OR_EQUAL
IS_LESS_THAN
IS_LESS_THAN_OR_EQUAL
IS_NOT_EQUAL

规则选择
ALL_UNITS
ANY_ENTITY
ANY_SQUAD

保存触发类型
STT_Auto
STT_Count
STT_Dev
STT_Quick
STT_Standard

Scar类型
REFLECT_HIDDEN
REFLECT_HIDDEN
REFLECT_HIDDEN
REFLECT_HIDDEN
REFLECT_HIDDEN
REFLECT_HIDDEN
ST_AIENCOUNTER
ST_AIENTITY
ST_AIPLAYER
ST_AISQUAD
ST_BOOLEAN
ST_CONSTENTITY
ST_CONSTPLAYER
ST_CONSTSQUAD
ST_CONSTVALTABLE
ST_Count
ST_CUSTOM_TYPES_COUNT
ST_CUSTOM_TYPES_END
ST_CUSTOM_TYPES_END
ST_CUSTOM_TYPES_START
ST_CUSTOM_TYPES_START
ST_CUSTOM_TYPES_START
ST_EGROUP
ST_ENTITY
ST_ENUM
ST_FUNCTION
ST_INTEGER
ST_LOCSTRING
ST_MARKER
ST_MODIFIER
ST_NIL
ST_NUMBER
ST_PBG
ST_PLAYER
ST_PREFAB
ST_RESOURCEAMOUNT
ST_SCARPOS
ST_SGROUP
ST_SPLAT
ST_SPLAT
ST_SQUAD
ST_STRING
ST_TABLE
ST_UIGAMEITEMINFO
ST_UNKNOWN

模拟事件类型
GE_AbilityCanCast
GE_AbilityComplete
GE_AbilityExecuted
GE_AbilityRecharged
GE_AccessoryWeaponFired
GE_AIPlayer_EncounterNotification
GE_AIPlayer_EncounterSniped
GE_AIPlayer_Migrated
GE_AITakeOver
GE_AnimatorSwap
GE_ArtilleryFired
GE_BoobyTrapTriggered
GE_BroadcastMessage
GE_BuildItemCancelled
GE_BuildItemComplete
GE_BuildItemStart
GE_CasualtySquadSpawned
GE_ChallengeCustomEvent
GE_CommandReceiverStatusUpdate
GE_CommandStatusUpdate
GE_ConstructionCancelled
GE_ConstructionComplete
GE_ConstructionFieldComplete
GE_ConstructionPlanComplete
GE_ConstructionStart
GE_ConstructionWorkerStart
GE_CustomUIEvent
GE_DamageArea
GE_DamageReceived
GE_DistrictChanged
GE_DistrictCreated
GE_DistrictRatingChanged
GE_DistrictRemoved
GE_DriverDecrewed
GE_DriverRecrewed
GE_EnemyActivitySpotted
GE_EnemyTerritoryEntered
GE_EntityAbandoned
GE_EntityBlockShotCountUpdated
GE_EntityBlueprintChanged
GE_EntityCrushed
GE_EntityDespawn
GE_EntityKilled
GE_EntityLandmarkDestroyed
GE_EntityOwnerChange
GE_EntityParadropComplete
GE_EntityRecrewed
GE_EntityRestored
GE_EntitySelectionVisualChanged
GE_EntitySpawn
GE_EntityTeleported
GE_EntityWrecked
GE_ExperienceGranted
GE_FieldSupportChange
GE_Garrison
GE_GarrisonSquad
GE_ImportantUnitSighted
GE_InfluenceUpdate
GE_ItemAvailabilityChanged
GE_LocalPlayerChanged
GE_MineDefused
GE_MoveFailed
GE_MovementNodeUpdated
GE_NonGlobalCamoDetected
GE_OccupiedBuildingChangedOwner
GE_OnHealthExtBPConvert
GE_PathfindingBlockersUpdated
GE_PathfindingCanBuildBlockersAdded
GE_PathfindingCanBuildBlockersRemoved
GE_PathFound
GE_PlannedStructureCancelled
GE_PlannedStructurePlaced
GE_PlayerAddEntity
GE_PlayerAddResource
GE_PlayerBeingAttacked
GE_PlayerCheat
GE_PlayerDebug_DELETED
GE_PlayerDebugBuildOrder
GE_PlayerDebugBuildTime
GE_PlayerDebugDestroy
GE_PlayerDebugEndMatch
GE_PlayerDebugFogOfWar
GE_PlayerDonation
GE_PlayerFormationFinalized
GE_PlayerNameChanged
GE_PlayerObjectiveChanged
GE_PlayerObjectiveDeleted
GE_PlayerPhaseUp
GE_PlayerRemoveEntity
GE_PlayerRemoveSquad
GE_PlayerResourcesAwarded
GE_PlayerSentTribute
GE_PlayerSetResource
GE_PlayerSquadInitialized
GE_PlayerSubResource
GE_PlayerSurrendered
GE_PlayerTeamIdUpdated
GE_ProjectileFired
GE_ProjectileLanded
GE_ReinforcementCreated
GE_ResourceDepleted
GE_ResourceDroppedOff
GE_ResourceEnabled
GE_ResourceGathererAtCapacity
GE_SectorLinkProviderChanged
GE_SectorOutOfSupply
GE_SpawnActionComplete
GE_SpeechAction
GE_SpeechWarningAction
GE_SquadCalledIn
GE_SquadCold
GE_SquadColourChanged
GE_SquadFormation
GE_SquadFreezing
GE_SquadIdleEnter
GE_SquadIdleExit
GE_SquadItemDeposit
GE_SquadItemPickup
GE_SquadKilled
GE_SquadMembersChanged
GE_SquadMerge
GE_SquadOwnerChange
GE_SquadParadropComplete
GE_SquadPinned
GE_SquadProductionQueue
GE_SquadReplaced
GE_SquadRetreat
GE_SquadRetreatMsgReceived
GE_SquadSizeChanged
GE_SquadSpawn
GE_SquadSplit
GE_SquadTeleported
GE_SquadUnloaded
GE_SquadVeterancyRank
GE_StatsCustomEvent
GE_StrategicPointChanged
GE_StructureReplaced
GE_SuperAbility
GE_TerrainAreaDeformed
GE_TerritoryCornerDeoccupied
GE_TerritoryEdgeDeoccupied
GE_TerritoryEntered
GE_TickerValuesUpdated
GE_UpgradeCancelled
GE_UpgradeComplete
GE_UpgradeRemoved
GE_UpgradeStart
GE_UpgradeTentative
GE_WaitObjectDone
GE_WalkableSurfacePurgeOrphans
GE_WallCombatEnded
GE_WallCombatStarted
GE_WallGateLockToggle
GE_WallWalked
GE_WeaponChanged

小队命令类型
CMD_COUNT
SCMD_AbandonTeamWeapon
SCMD_Ability
SCMD_AddPatrolPoint
SCMD_Attack
SCMD_AttackMove
SCMD_AttackWithinLeashArea
SCMD_BuildSquad
SCMD_BuildStructure
SCMD_CancelProduction
SCMD_CancelQueuedCommand
SCMD_Capture
SCMD_CaptureTeamWeapon
SCMD_CombatStance
SCMD_COUNT
SCMD_DefaultAction
SCMD_DefuseCharge
SCMD_DefuseMine
SCMD_Destroy
SCMD_DoPlan
SCMD_Evacuate
SCMD_Face
SCMD_Gather
SCMD_HoldPosition
SCMD_InstantLoad
SCMD_InstantReinforceUnit
SCMD_InstantSetupTeamWeapon
SCMD_InstantUpgrade
SCMD_JoinFormationSquadGroup
SCMD_Load
SCMD_Merge
SCMD_Move
SCMD_MoveToCover
SCMD_Patrol
SCMD_PickUpSimItem
SCMD_PickUpSlotItem
SCMD_PlaceCharge
SCMD_RallyPoint
SCMD_Recrew
SCMD_ReinforceUnit
SCMD_RescueCasualty
SCMD_RespondToBeingBreached
SCMD_Retreat
SCMD_RevertFieldSupport
SCMD_SetMoveType
SCMD_SetupTeamWeapon
SCMD_SlotItemRemove
SCMD_StationaryAttack
SCMD_Stop
SCMD_StopAbility
SCMD_Surprise
SCMD_Teleport
SCMD_Trade
SCMD_Unload
SCMD_UnloadSquads
SCMD_Upgrade
SCMD_Vault
SCMD_WeaponPreference

姿态类型
STANCE_Attack
STANCE_CeaseFire
STANCE_Count
STANCE_StandGround

调整值
TV_CameraMode
TV_ClipFar
TV_ClipNear
TV_Count
TV_DeclAbove
TV_DeclBelow
TV_DeclBelowClose
TV_DeclinationEnabled
TV_DeclRateMouse
TV_DefaultAngle
TV_DefaultDeclination
TV_DefaultFOV
TV_DefaultHeight
TV_DistExp
TV_DistExpMouse
TV_DistExpWheel
TV_DistGroundMin
TV_DistGroundTargetHeight
TV_DistMax
TV_DistMaxDead
TV_DistMin
TV_DistMinDead
TV_DistMinGround
TV_DistRateMouse
TV_DistRateWheelZoomIn
TV_DistRateWheelZoomOut
TV_DistScale
TV_EntityMinViewAngle
TV_FieldOfView
TV_NearPlaneShifter
TV_NonPlayableAreaBuffer
TV_OrbitRateMouse
TV_PanAccelerate
TV_PanMaxSpeedScalar
TV_PanScaleKeyboardDefZ
TV_PanScaleKeyboardMinZ
TV_PanScaleMouseDefZ
TV_PanScaleMouseMinZ
TV_PanScaleScreenDefZ
TV_PanScaleScreenMinZ
TV_PanStartSpeedScalar
TV_RotationEnabled
TV_ScreenObjectCullingAreaSize
TV_ScreenObjectCullingDistanceStart
TV_SlideDeclBase
TV_SlideDeclRate
TV_SlideDeclThreshold
TV_SlideDistBase
TV_SlideDistRate
TV_SlideDistThreshold
TV_SlideOrbitBase
TV_SlideOrbitRate
TV_SlideOrbitThreshold
TV_SlideTargetBase
TV_SlideTargetRate
TV_SlideTargetThreshold
TV_TrackBoundScale
TV_TrackElastic
TV_ZoomLocked

UI事件类型
AbilityExectued
AllyAttacked
BoobyTrap
CallToAction
CasualtySquadSpawned
CommandPointGained
ConstructionComplete
Count
Default
EnemyReveal
EnemyTerritoryEntered
InfantryAttacked
InfantryComplete
InfantryReplaced
MineDetected
PhaseUp
PlayerAttacked
ResourceDepleted
Sniped
SquadCold
SquadFreezing
SquadPinned
SquadVeterancy
StrategicPointCaptured
StrategicPointReverting
StrategicPointSecured
SuperAbility
TerritoryEntered
UpgradeComplete
VehicleAttacked
VehicleComplete
VehicleReplaced

升级所有者类型
UOT_COUNT
UOT_EntityInSquad
UOT_None
UOT_Player
UOT_Self

可见性标志
ll
VF_All
VF_All
VF_All
VF_AllNoXbox
VF_ComponentChatControl
VF_ComponentChatControl
VF_ComponentDecorators
VF_ComponentDecorators
VF_ComponentHintPoint
VF_ComponentHintPoint
VF_ComponentKickers
VF_ComponentKickers
VF_ComponentReplayControls
VF_ComponentReplayControls
VF_ComponentReplayTaskbar
VF_ComponentReplayTaskbar
VF_Components
VF_Components
VF_ComponentSimulation
VF_ComponentSimulation
VF_ComponentTaskbar
VF_ComponentTaskbar
VF_ComponentTitles
VF_ComponentTitles
VF_Default
VF_MiscPaused
VF_MiscPaused
VF_None
VF_VisualArcs
VF_VisualArcs
VF_VisualCoverPreview
VF_VisualCoverPreview
VF_VisualDistricts
VF_VisualDistricts
VF_VisualEntityColors
VF_VisualEntityColors
VF_VisualMissionArea
VF_VisualMissionArea
VF_VisualModals
VF_VisualModals
VF_VisualPathPreview
VF_VisualPathPreview
VF_Visuals
VF_Visuals
VF_VisualSelectionSilhouettes
VF_VisualSelectionSilhouettes
VF_VisualTerritoryCapturePoint
VF_VisualTerritoryCapturePoint
VF_VisualTerritoryOutOfBoundsBorders
VF_VisualTerritoryOutOfBoundsBorders
VF_VisualTerritorySectors
VF_VisualTerritorySectors
VF_XboxUI
VF_XboxUI
VF_XboxUI
VF_XboxUIBuildQueue
VF_XboxUIBuildQueue
VF_XboxUIContextualRadial
VF_XboxUIContextualRadial
VF_XboxUIControlGroups
VF_XboxUIControlGroups
VF_XboxUIFindMenu
VF_XboxUIFindMenu
VF_XboxUIMinimapFocus
VF_XboxUIMinimapFocus
VF_XboxUIQueueModifier
VF_XboxUIQueueModifier
VF_XboxUIQuickCommands
VF_XboxUIQuickCommands
VF_XboxUIQuickFind
VF_XboxUIQuickFind
VF_XboxUIResourceCard
VF_XboxUIResourceCard
VF_XboxUISelectAllOnScreen
VF_XboxUISelectAllOnScreen
VF_XboxUISiteMenu
VF_XboxUISiteMenu
VF_XboxUIVillagerPriorities
VF_XboxUIVillagerPriorities

武器偏好
WP_Count
WP_Melee
WP_Ranged