| AI建造风格 (BS_) |
| BS_AwayFromResources |
| BS_Capital |
| BS_Cistern |
| BS_COUNT |
| BS_Dock |
| BS_ExpansionBase |
| BS_Farm |
| BS_FinishIncompleteStructure |
| BS_ForwardDefense |
| BS_Gates |
| BS_Keep |
| BS_LandAndNavalProductionBuilding |
| BS_Landmark |
| BS_Market |
| BS_MercenaryHouse |
| BS_Mill |
| BS_NearAnchor |
| BS_NearBlueprint |
| BS_NearHomeBase |
| BS_NearResourceDropoff |
| BS_NearResources |
| BS_NearSameBlueprint |
| BS_Outpost |
| BS_ProductionBuilding |
| BS_Secure |
| BS_Siege |
| BS_Storehouse |
| BS_TargetedRequest |
| BS_Tower |
| BS_WallEmplacement |
| BS_Walls |
| BS_Wonder |
| BS_WoodenFortress |
| AI战斗距离策略 |
| CombatRangePolicy_Count |
| CombatRangePolicy_Default |
| CombatRangePolicy_INVALID |
| CombatRangePolicy_MeleeRange |
| CombatRangePolicy_Ranged_MaxRange |
| CombatRangePolicy_Ranged_MinRange |
| AI战斗类型 |
| COMBAT_Attack |
| COMBAT_COUNT |
| COMBAT_Default |
| COMBAT_Defend |
| AI计数类型 |
| ACT_Count |
| ACT_Current |
| ACT_CurrentTeam |
| ACT_Invalid |
| ACT_Invalid |
| ACT_Produced |
| ACT_ProducedTeam |
| AI难度等级 |
| AutoMatchLast |
| Cheat1 |
| Cheat2 |
| Cheat3 |
| Count |
| Count |
| Default |
| Easy |
| Expert |
| Expert |
| Hard |
| INT8_MAX |
| Invalid |
| Max |
| Normal |
| Normal |
| AI军事交战类型 (AIMET_) |
| AllyClump |
| AttackStructure |
| Capture |
| COUNT |
| DefendStructure |
| EnemyClump |
| Gather |
| NeutralClump |
| NeutralStructure |
| AI战术目标偏好 |
| TacticTargetPreference_Best |
| TacticTargetPreference_COUNT |
| TacticTargetPreference_HighDamage |
| TacticTargetPreference_LowHealth |
| TacticTargetPreference_Near |
| TacticTargetPreference_NearAndBest |
| TacticTargetPreference_None |
| TacticTargetPreference_Support |
| AI战术类型 |
| TACTIC_Ability |
| TACTIC_Avoid |
| TACTIC_CapturePoint |
| TACTIC_CaptureTeamWeapon |
| TACTIC_COUNT |
| TACTIC_Cover |
| TACTIC_FinishHealing |
| TACTIC_ForceAttack |
| TACTIC_Hold |
| TACTIC_Lua |
| TACTIC_MinRange |
| TACTIC_Pickup |
| TACTIC_ProvideReinforcementPoint |
| TACTIC_Recrew |
| TACTIC_Sequence |
| TACTIC_Vehicle |
| TACTIC_VehicleDecrew |
| AI任务类型 |
| TASK_AbilityEncounter |
| TASK_AttackEncounter |
| TASK_COUNT |
| TASK_DefendEncounter |
| TASK_ENCOUNTERS_END |
| TASK_ENCOUNTERS_START |
| TASK_ENCOUNTERS_START |
| TASK_EntityAbility |
| TASK_FormationAbilityState |
| TASK_FormationAttackMoveEncounter |
| TASK_FormationAutoHealState |
| TASK_FormationDefendAreaEncounter |
| TASK_FormationDefendAreaEncounter |
| TASK_FormationFleeState |
| TASK_FormationHoldableUnloadState |
| TASK_FormationIdleState |
| TASK_FormationLoadToHoldState |
| TASK_FormationMinRangeState |
| TASK_FormationMoveEncounter |
| TASK_FormationMoveState |
| TASK_FormationPathToMeleeState |
| TASK_FormationPhaseEncounter |
| TASK_FormationProtectState |
| TASK_FormationSetupRangedAttackState |
| TASK_FormationSimpleMeleeAttackState |
| TASK_FormationTargetedAbilityState |
| TASK_FormationTargetedConstructState |
| TASK_FormationTransportMoveState |
| TASK_FormationUnitTypeAttackState |
| TASK_GatherEncounter |
| TASK_MoveEncounter |
| TASK_PlayerAbility |
| TASK_ScoutEncounter |
| TASK_SquadAbility |
| TASK_SquadCapture |
| TASK_SquadCombat |
| TASK_SquadCombatState |
| TASK_SquadConstruction |
| TASK_SquadFallbackState |
| TASK_SquadFollow |
| TASK_SquadForwardBase |
| TASK_SquadGather |
| TASK_SquadHold |
| TASK_SquadImmobileCombat |
| TASK_SquadLeader |
| TASK_SquadMoveState |
| TASK_SquadPatrol |
| TASK_SquadPickUp |
| TASK_SquadProduction |
| TASK_SquadRetreatState |
| TASK_SquadSimpleMoveState |
| TASK_SquadTacticState |
| TASK_TownLifeEncounter |
| 可用性 |
| eAvailablityCOUNT |
| eDefault |
| eLocked |
| eRemoved |
| eUnlocked |
| 按钮图标样式 |
| BIS_Count |
| BIS_Icon |
| BIS_IconState |
| 摄像机模式 |
| CM_COUNT |
| CM_FOLLOW |
| CM_PERSON |
| CM_ROT_TRANS |
| 可生产结果 |
| CANPRODUCE_Disabled |
| CANPRODUCE_Error |
| CANPRODUCE_NoItem |
| CANPRODUCE_NoResources |
| CANPRODUCE_Ok |
| CANPRODUCE_OutOfTerritory |
| CANPRODUCE_PopulationCapFull |
| CANPRODUCE_PrerequisitesItem |
| CANPRODUCE_PrerequisitesProducer |
| CANPRODUCE_ProductionItemFull |
| CANPRODUCE_ProductionQueueFull |
| CANPRODUCE_UpgradeItemFull |
| OutOfReinforceRadius |
| 容量类型 |
| CT_Begin |
| CT_Count |
| CT_Invalid |
| CT_Invalid |
| CT_Medic |
| CT_Personnel |
| CT_Personnel |
| CT_Vehicle |
| 检查隐藏类型 |
| CHECK_BOTH |
| CHECK_COUNT |
| CHECK_IN_FOW |
| CHECK_OFFCAMERA |
| 碾压模式 |
| Count |
| Heavy |
| Light |
| Medium |
| Off |
| 死亡原因 |
| DEATHREASON_CASUALTY |
| DEATHREASON_COUNT |
| DEATHREASON_DEATH_AS_DRIVER |
| DEATHREASON_NORMAL |
| DEATHREASON_ON_BLUEPRINT_CONVERT |
| DEATHREASON_OUTOFCONTROL |
| DEATHREASON_SUBMERGE |
| DEATHREASON_SYNC_KILL |
| DEATHREASON_WALKABLE_SURFACE |
| 对话框按钮 |
| DB_Button1 |
| DB_Button2 |
| DB_Button3 |
| DB_Close |
| DB_Invalid |
| 对话框类别 |
| DC_Count |
| DC_Default |
| DC_Iconographic |
| 缓动函数 |
| None |
| Sine |
| 缓动类型 |
| EaseIn |
| EaseInOut |
| EaseOut |
| 实体命令类型 |
| CMD_Ability |
| CMD_Attack |
| CMD_AttackForced |
| CMD_AttackFromHold |
| CMD_AttackMove |
| CMD_AttackStop |
| CMD_Brace |
| CMD_BuildEntity |
| CMD_BuildSquad |
| CMD_BuildStructure |
| CMD_CancelConstruction |
| CMD_CancelProduction |
| CMD_Capture |
| CMD_Casualty |
| CMD_ChangeCombatSlot |
| CMD_COUNT |
| CMD_Death |
| CMD_DefaultAction |
| CMD_DefuseMine |
| CMD_Destroy |
| CMD_Disable |
| CMD_Enable |
| CMD_Evacuate |
| CMD_Face |
| CMD_FieldSupportConvert |
| CMD_FlightMove |
| CMD_Gather |
| CMD_Halt |
| CMD_HoldPositionOff |
| CMD_HoldPositionOn |
| CMD_InstantBuildSquad |
| CMD_InstantDeath |
| CMD_InstantLoad |
| CMD_InstantSetupTeamWeapon |
| CMD_InstantUpgrade |
| CMD_KnockedBack |
| CMD_Load |
| CMD_Melee |
| CMD_Move |
| CMD_MoveToCover |
| CMD_Paradrop |
| CMD_Patrol |
| CMD_PickUpSimItem |
| CMD_PlaceCharge |
| CMD_Projectile |
| CMD_RallyPoint |
| CMD_RescueCasualty |
| CMD_ResolveOverlap |
| CMD_RetreatMove |
| CMD_SetHoldHeading |
| CMD_SetupTeamWeapon |
| CMD_Stop |
| CMD_StopAbility |
| CMD_Stun |
| CMD_Taunted |
| CMD_Teardown |
| CMD_Teleport |
| CMD_Trade |
| CMD_Unload |
| CMD_UnloadSquads |
| CMD_Upgrade |
| CMD_Vault |
| 实体状态ID |
| STATEID_Count |
| STATEID_Dead |
| STATEID_Idle |
| STATEID_Invalid |
| STATEID_Projectile |
| 爆炸调试可视化 |
| All |
| Count |
| None |
| Selected |
| 前端层 |
| FEL_Dialog |
| FEL_FullscreenModal |
| FEL_Hud |
| FEL_Modal |
| FEL_Modal2 |
| FEL_Notification |
| FEL_Screen |
| FEL_SemiModal |
| FEL_Video |
| FEL_VideoBackground |
| FEL_Widget |
| 提示点动作类型 |
| HPAT_Artillery |
| HPAT_Attack |
| HPAT_AttackLooping |
| HPAT_Bonus |
| HPAT_Count |
| HPAT_CoverGreen |
| HPAT_CoverRed |
| HPAT_CoverYellow |
| HPAT_Critical |
| HPAT_DeepSnow |
| HPAT_Detonation |
| HPAT_FormationSetup |
| HPAT_Hint |
| HPAT_Movement |
| HPAT_MovementLooping |
| HPAT_Objective |
| HPAT_RallyPoint |
| HPAT_Vaulting |
| HUD功能类型 |
| HUDF_AbilityCard |
| HUDF_CommandCard |
| HUDF_Count |
| HUDF_MiniMap |
| HUDF_None |
| HUDF_Upgrades |
| 输入启用标志 |
| IEF_All |
| IEF_Camera |
| IEF_Camera |
| IEF_Command |
| IEF_Command |
| IEF_Command |
| IEF_Default |
| IEF_None |
| IEF_Selection |
| IEF_Selection |
| IEF_Selection |
| x0000 |
| x0001 |
| x0002 |
| x0004 |
| 标签水平对齐 |
| LAH_Center |
| LAH_Count |
| LAH_Justify |
| LAH_Left |
| LAH_Right |
| 标签垂直对齐 |
| LAV_Bottom |
| LAV_Center |
| LAV_Count |
| LAV_None |
| LAV_Top |
| 循环类型 |
| LOOP_INVALID |
| LOOP_NONE |
| LOOP_NORMAL |
| LOOP_TOGGLE_DIRECTION |
| 模态能力阶段 |
| Cancelled |
| Count |
| Facing |
| int32_t |
| int32_t |
| int32_t |
| int32_t |
| int32_t |
| int32_t |
| Issued |
| None |
| Position |
| static_cast |
| static_cast |
| static_cast |
| static_cast |
| static_cast |
| static_cast |
| TargetingPhase |
| TargetingPhase |
| TargetingPhase |
| TargetingPhase |
| TargetingPhase |
| TargetingPhase |
| TP_Cancelled |
| TP_Count |
| TP_Facing |
| TP_Issued |
| TP_None |
| TP_Position |
| 修改器应用类型 |
| MAT_Ability |
| MAT_AbilityTypeAndDescendants |
| MAT_Entity |
| MAT_EntityType |
| MAT_EntityTypeAndDescendants |
| MAT_NUMBER_OF_TYPES |
| MAT_Player |
| MAT_Squad |
| MAT_SquadType |
| MAT_SquadTypeAndDescendants |
| MAT_Upgrade |
| MAT_UpgradeTypeAndDescendants |
| MAT_Weapon |
| MAT_WeaponCategory |
| MAT_WeaponType |
| MAT_WeaponTypeAndDescendants |
| 修改器使用类型 |
| MUT_Addition |
| MUT_Enable |
| MUT_Multiplication |
| MUT_MultiplicationAddition |
| MUT_MultiplyAdd |
| MUT_NUMBER_OF_TYPES |
| MUT_Set |
| 情绪模式 |
| MM_Auto |
| MM_ForceCalm |
| MM_ForceTense |
| MM_NumMoodModes |
| 目标函数 |
| FN_LuaTableQuery |
| FN_NumFunctions |
| FN_OnActivate |
| FN_OnSelect |
| FN_OnShow |
| 目标状态 |
| Disabled |
| IdleDisplacement |
| StrafeEntry |
| 目标类型 |
| OT_Bonus |
| OT_Information |
| OT_NumTypes |
| OT_Primary |
| OT_Secondary |
| 所有者类型 |
| Default |
| LocalEntity |
| LocalSquad |
| Player |
| 所有者类型 |
| OT_COUNT |
| OT_ENTITY |
| OT_PLAYER |
| OT_SQUAD |
| 玩家命令类型 |
| FCMD_COUNT |
| PCMD_Ability |
| PCMD_AIPlayer |
| PCMD_AIPlayer_EncounterNotification |
| PCMD_AIPlayer_EncounterSniped |
| PCMD_AIPlayer_ResourceBonus |
| PCMD_BroadcastMessage |
| PCMD_CancelProduction |
| PCMD_ChatCheat |
| PCMD_CheatBuildTime |
| PCMD_CheatIgnoreCosts |
| PCMD_CheatResources |
| PCMD_CheatRevealAll |
| PCMD_COUNT |
| PCMD_DetonateCharges |
| PCMD_EndTurn |
| PCMD_FormationSquadGroupAddSquad |
| PCMD_FormationSquadGroupCreateBegin |
| PCMD_FormationSquadGroupCreateEnd |
| PCMD_InstantUpgrade |
| PCMD_PlaceAndConstructEntities |
| PCMD_ResourceDonation |
| PCMD_SlotItemRemove |
| PCMD_StopAbility |
| PCMD_Surrender |
| PCMD_TentativeUpgrade |
| PCMD_TentativeUpgradePurchaseAll |
| PCMD_TentativeUpgradeRemoveAll |
| PCMD_Upgrade |
| PCMD_UpgradeRemove |
| PCMD_WaitObjectDone |
| 玩家状态 |
| ABORTED |
| COUNT |
| DISCONNECTED |
| INVALID |
| KICKED |
| KILLED |
| LOST |
| OUTOFSYNC |
| PLAYING |
| SURRENDERED |
| WON |
| 表现事件类型 |
| GE_CameraZoomChangeTelemetryEvent |
| GE_CameraZoomLevelUpdateEvent |
| GE_CommandReceiverStatusUpdate |
| GE_CommandStatusUpdate |
| GE_DefaultCommandIssued |
| GE_EntityCommandIssued |
| GE_EntityPrecached |
| GE_FormationSquadGroupCommandIssued |
| GE_GameOver |
| GE_GameStart |
| GE_MusicIntensityChange |
| GE_Ping |
| GE_PlayerCommandIssued |
| GE_PlayerDropped |
| GE_PlayerEndStateChanged |
| GE_PlayerHostMigrated |
| GE_PlayerKicked |
| GE_PlayerKilled |
| GE_PlayerLagComplaint |
| GE_PlayerLose |
| GE_PlayerPingOfShame |
| GE_PlayerPingOfShameLocal |
| GE_PlayerWin |
| GE_PresentationSoundEvent |
| GE_SectorOutOfSupply |
| GE_SelectionChanged |
| GE_SpeechTelemetryEvent |
| GE_SquadAudioGameObjectRemoved |
| GE_SquadBuildCommandIssued |
| GE_SquadCommandIssued |
| GE_SquadHitEvent |
| GE_SquadPrecached |
| GE_SubselectionChanged |
| PE_AgeUpResourceLoaded |
| PE_ControlGroupChanged |
| PE_MultiplayerPauseChangeEvent |
| PE_PlayerWinOrLose |
| PE_Taunt |
| PE_TownGenFailedBuilding |
| PresentationEvent_Count |
| 生产项目类型 |
| Count |
| PITEM_PlayerUpgrade |
| PITEM_Spawn |
| PITEM_SquadReinforce |
| PITEM_SquadUpgrade |
| PITEM_Upgrade |
| SelfConstructed |
| 规则比较 |
| IS_EQUAL |
| IS_GREATER_THAN |
| IS_GREATER_THAN_OR_EQUAL |
| IS_LESS_THAN |
| IS_LESS_THAN_OR_EQUAL |
| IS_NOT_EQUAL |
| 规则选择 |
| ALL_UNITS |
| ANY_ENTITY |
| ANY_SQUAD |
| 保存触发类型 |
| STT_Auto |
| STT_Count |
| STT_Dev |
| STT_Quick |
| STT_Standard |
| Scar类型 |
| REFLECT_HIDDEN |
| REFLECT_HIDDEN |
| REFLECT_HIDDEN |
| REFLECT_HIDDEN |
| REFLECT_HIDDEN |
| REFLECT_HIDDEN |
| ST_AIENCOUNTER |
| ST_AIENTITY |
| ST_AIPLAYER |
| ST_AISQUAD |
| ST_BOOLEAN |
| ST_CONSTENTITY |
| ST_CONSTPLAYER |
| ST_CONSTSQUAD |
| ST_CONSTVALTABLE |
| ST_Count |
| ST_CUSTOM_TYPES_COUNT |
| ST_CUSTOM_TYPES_END |
| ST_CUSTOM_TYPES_END |
| ST_CUSTOM_TYPES_START |
| ST_CUSTOM_TYPES_START |
| ST_CUSTOM_TYPES_START |
| ST_EGROUP |
| ST_ENTITY |
| ST_ENUM |
| ST_FUNCTION |
| ST_INTEGER |
| ST_LOCSTRING |
| ST_MARKER |
| ST_MODIFIER |
| ST_NIL |
| ST_NUMBER |
| ST_PBG |
| ST_PLAYER |
| ST_PREFAB |
| ST_RESOURCEAMOUNT |
| ST_SCARPOS |
| ST_SGROUP |
| ST_SPLAT |
| ST_SPLAT |
| ST_SQUAD |
| ST_STRING |
| ST_TABLE |
| ST_UIGAMEITEMINFO |
| ST_UNKNOWN |
| 模拟事件类型 |
| GE_AbilityCanCast |
| GE_AbilityComplete |
| GE_AbilityExecuted |
| GE_AbilityRecharged |
| GE_AccessoryWeaponFired |
| GE_AIPlayer_EncounterNotification |
| GE_AIPlayer_EncounterSniped |
| GE_AIPlayer_Migrated |
| GE_AITakeOver |
| GE_AnimatorSwap |
| GE_ArtilleryFired |
| GE_BoobyTrapTriggered |
| GE_BroadcastMessage |
| GE_BuildItemCancelled |
| GE_BuildItemComplete |
| GE_BuildItemStart |
| GE_CasualtySquadSpawned |
| GE_ChallengeCustomEvent |
| GE_CommandReceiverStatusUpdate |
| GE_CommandStatusUpdate |
| GE_ConstructionCancelled |
| GE_ConstructionComplete |
| GE_ConstructionFieldComplete |
| GE_ConstructionPlanComplete |
| GE_ConstructionStart |
| GE_ConstructionWorkerStart |
| GE_CustomUIEvent |
| GE_DamageArea |
| GE_DamageReceived |
| GE_DistrictChanged |
| GE_DistrictCreated |
| GE_DistrictRatingChanged |
| GE_DistrictRemoved |
| GE_DriverDecrewed |
| GE_DriverRecrewed |
| GE_EnemyActivitySpotted |
| GE_EnemyTerritoryEntered |
| GE_EntityAbandoned |
| GE_EntityBlockShotCountUpdated |
| GE_EntityBlueprintChanged |
| GE_EntityCrushed |
| GE_EntityDespawn |
| GE_EntityKilled |
| GE_EntityLandmarkDestroyed |
| GE_EntityOwnerChange |
| GE_EntityParadropComplete |
| GE_EntityRecrewed |
| GE_EntityRestored |
| GE_EntitySelectionVisualChanged |
| GE_EntitySpawn |
| GE_EntityTeleported |
| GE_EntityWrecked |
| GE_ExperienceGranted |
| GE_FieldSupportChange |
| GE_Garrison |
| GE_GarrisonSquad |
| GE_ImportantUnitSighted |
| GE_InfluenceUpdate |
| GE_ItemAvailabilityChanged |
| GE_LocalPlayerChanged |
| GE_MineDefused |
| GE_MoveFailed |
| GE_MovementNodeUpdated |
| GE_NonGlobalCamoDetected |
| GE_OccupiedBuildingChangedOwner |
| GE_OnHealthExtBPConvert |
| GE_PathfindingBlockersUpdated |
| GE_PathfindingCanBuildBlockersAdded |
| GE_PathfindingCanBuildBlockersRemoved |
| GE_PathFound |
| GE_PlannedStructureCancelled |
| GE_PlannedStructurePlaced |
| GE_PlayerAddEntity |
| GE_PlayerAddResource |
| GE_PlayerBeingAttacked |
| GE_PlayerCheat |
| GE_PlayerDebug_DELETED |
| GE_PlayerDebugBuildOrder |
| GE_PlayerDebugBuildTime |
| GE_PlayerDebugDestroy |
| GE_PlayerDebugEndMatch |
| GE_PlayerDebugFogOfWar |
| GE_PlayerDonation |
| GE_PlayerFormationFinalized |
| GE_PlayerNameChanged |
| GE_PlayerObjectiveChanged |
| GE_PlayerObjectiveDeleted |
| GE_PlayerPhaseUp |
| GE_PlayerRemoveEntity |
| GE_PlayerRemoveSquad |
| GE_PlayerResourcesAwarded |
| GE_PlayerSentTribute |
| GE_PlayerSetResource |
| GE_PlayerSquadInitialized |
| GE_PlayerSubResource |
| GE_PlayerSurrendered |
| GE_PlayerTeamIdUpdated |
| GE_ProjectileFired |
| GE_ProjectileLanded |
| GE_ReinforcementCreated |
| GE_ResourceDepleted |
| GE_ResourceDroppedOff |
| GE_ResourceEnabled |
| GE_ResourceGathererAtCapacity |
| GE_SectorLinkProviderChanged |
| GE_SectorOutOfSupply |
| GE_SpawnActionComplete |
| GE_SpeechAction |
| GE_SpeechWarningAction |
| GE_SquadCalledIn |
| GE_SquadCold |
| GE_SquadColourChanged |
| GE_SquadFormation |
| GE_SquadFreezing |
| GE_SquadIdleEnter |
| GE_SquadIdleExit |
| GE_SquadItemDeposit |
| GE_SquadItemPickup |
| GE_SquadKilled |
| GE_SquadMembersChanged |
| GE_SquadMerge |
| GE_SquadOwnerChange |
| GE_SquadParadropComplete |
| GE_SquadPinned |
| GE_SquadProductionQueue |
| GE_SquadReplaced |
| GE_SquadRetreat |
| GE_SquadRetreatMsgReceived |
| GE_SquadSizeChanged |
| GE_SquadSpawn |
| GE_SquadSplit |
| GE_SquadTeleported |
| GE_SquadUnloaded |
| GE_SquadVeterancyRank |
| GE_StatsCustomEvent |
| GE_StrategicPointChanged |
| GE_StructureReplaced |
| GE_SuperAbility |
| GE_TerrainAreaDeformed |
| GE_TerritoryCornerDeoccupied |
| GE_TerritoryEdgeDeoccupied |
| GE_TerritoryEntered |
| GE_TickerValuesUpdated |
| GE_UpgradeCancelled |
| GE_UpgradeComplete |
| GE_UpgradeRemoved |
| GE_UpgradeStart |
| GE_UpgradeTentative |
| GE_WaitObjectDone |
| GE_WalkableSurfacePurgeOrphans |
| GE_WallCombatEnded |
| GE_WallCombatStarted |
| GE_WallGateLockToggle |
| GE_WallWalked |
| GE_WeaponChanged |
| 小队命令类型 |
| CMD_COUNT |
| SCMD_AbandonTeamWeapon |
| SCMD_Ability |
| SCMD_AddPatrolPoint |
| SCMD_Attack |
| SCMD_AttackMove |
| SCMD_AttackWithinLeashArea |
| SCMD_BuildSquad |
| SCMD_BuildStructure |
| SCMD_CancelProduction |
| SCMD_CancelQueuedCommand |
| SCMD_Capture |
| SCMD_CaptureTeamWeapon |
| SCMD_CombatStance |
| SCMD_COUNT |
| SCMD_DefaultAction |
| SCMD_DefuseCharge |
| SCMD_DefuseMine |
| SCMD_Destroy |
| SCMD_DoPlan |
| SCMD_Evacuate |
| SCMD_Face |
| SCMD_Gather |
| SCMD_HoldPosition |
| SCMD_InstantLoad |
| SCMD_InstantReinforceUnit |
| SCMD_InstantSetupTeamWeapon |
| SCMD_InstantUpgrade |
| SCMD_JoinFormationSquadGroup |
| SCMD_Load |
| SCMD_Merge |
| SCMD_Move |
| SCMD_MoveToCover |
| SCMD_Patrol |
| SCMD_PickUpSimItem |
| SCMD_PickUpSlotItem |
| SCMD_PlaceCharge |
| SCMD_RallyPoint |
| SCMD_Recrew |
| SCMD_ReinforceUnit |
| SCMD_RescueCasualty |
| SCMD_RespondToBeingBreached |
| SCMD_Retreat |
| SCMD_RevertFieldSupport |
| SCMD_SetMoveType |
| SCMD_SetupTeamWeapon |
| SCMD_SlotItemRemove |
| SCMD_StationaryAttack |
| SCMD_Stop |
| SCMD_StopAbility |
| SCMD_Surprise |
| SCMD_Teleport |
| SCMD_Trade |
| SCMD_Unload |
| SCMD_UnloadSquads |
| SCMD_Upgrade |
| SCMD_Vault |
| SCMD_WeaponPreference |
| 姿态类型 |
| STANCE_Attack |
| STANCE_CeaseFire |
| STANCE_Count |
| STANCE_StandGround |
| 调整值 |
| TV_CameraMode |
| TV_ClipFar |
| TV_ClipNear |
| TV_Count |
| TV_DeclAbove |
| TV_DeclBelow |
| TV_DeclBelowClose |
| TV_DeclinationEnabled |
| TV_DeclRateMouse |
| TV_DefaultAngle |
| TV_DefaultDeclination |
| TV_DefaultFOV |
| TV_DefaultHeight |
| TV_DistExp |
| TV_DistExpMouse |
| TV_DistExpWheel |
| TV_DistGroundMin |
| TV_DistGroundTargetHeight |
| TV_DistMax |
| TV_DistMaxDead |
| TV_DistMin |
| TV_DistMinDead |
| TV_DistMinGround |
| TV_DistRateMouse |
| TV_DistRateWheelZoomIn |
| TV_DistRateWheelZoomOut |
| TV_DistScale |
| TV_EntityMinViewAngle |
| TV_FieldOfView |
| TV_NearPlaneShifter |
| TV_NonPlayableAreaBuffer |
| TV_OrbitRateMouse |
| TV_PanAccelerate |
| TV_PanMaxSpeedScalar |
| TV_PanScaleKeyboardDefZ |
| TV_PanScaleKeyboardMinZ |
| TV_PanScaleMouseDefZ |
| TV_PanScaleMouseMinZ |
| TV_PanScaleScreenDefZ |
| TV_PanScaleScreenMinZ |
| TV_PanStartSpeedScalar |
| TV_RotationEnabled |
| TV_ScreenObjectCullingAreaSize |
| TV_ScreenObjectCullingDistanceStart |
| TV_SlideDeclBase |
| TV_SlideDeclRate |
| TV_SlideDeclThreshold |
| TV_SlideDistBase |
| TV_SlideDistRate |
| TV_SlideDistThreshold |
| TV_SlideOrbitBase |
| TV_SlideOrbitRate |
| TV_SlideOrbitThreshold |
| TV_SlideTargetBase |
| TV_SlideTargetRate |
| TV_SlideTargetThreshold |
| TV_TrackBoundScale |
| TV_TrackElastic |
| TV_ZoomLocked |
| UI事件类型 |
| AbilityExectued |
| AllyAttacked |
| BoobyTrap |
| CallToAction |
| CasualtySquadSpawned |
| CommandPointGained |
| ConstructionComplete |
| Count |
| Default |
| EnemyReveal |
| EnemyTerritoryEntered |
| InfantryAttacked |
| InfantryComplete |
| InfantryReplaced |
| MineDetected |
| PhaseUp |
| PlayerAttacked |
| ResourceDepleted |
| Sniped |
| SquadCold |
| SquadFreezing |
| SquadPinned |
| SquadVeterancy |
| StrategicPointCaptured |
| StrategicPointReverting |
| StrategicPointSecured |
| SuperAbility |
| TerritoryEntered |
| UpgradeComplete |
| VehicleAttacked |
| VehicleComplete |
| VehicleReplaced |
| 升级所有者类型 |
| UOT_COUNT |
| UOT_EntityInSquad |
| UOT_None |
| UOT_Player |
| UOT_Self |
| 可见性标志 |
| ll |
| VF_All |
| VF_All |
| VF_All |
| VF_AllNoXbox |
| VF_ComponentChatControl |
| VF_ComponentChatControl |
| VF_ComponentDecorators |
| VF_ComponentDecorators |
| VF_ComponentHintPoint |
| VF_ComponentHintPoint |
| VF_ComponentKickers |
| VF_ComponentKickers |
| VF_ComponentReplayControls |
| VF_ComponentReplayControls |
| VF_ComponentReplayTaskbar |
| VF_ComponentReplayTaskbar |
| VF_Components |
| VF_Components |
| VF_ComponentSimulation |
| VF_ComponentSimulation |
| VF_ComponentTaskbar |
| VF_ComponentTaskbar |
| VF_ComponentTitles |
| VF_ComponentTitles |
| VF_Default |
| VF_MiscPaused |
| VF_MiscPaused |
| VF_None |
| VF_VisualArcs |
| VF_VisualArcs |
| VF_VisualCoverPreview |
| VF_VisualCoverPreview |
| VF_VisualDistricts |
| VF_VisualDistricts |
| VF_VisualEntityColors |
| VF_VisualEntityColors |
| VF_VisualMissionArea |
| VF_VisualMissionArea |
| VF_VisualModals |
| VF_VisualModals |
| VF_VisualPathPreview |
| VF_VisualPathPreview |
| VF_Visuals |
| VF_Visuals |
| VF_VisualSelectionSilhouettes |
| VF_VisualSelectionSilhouettes |
| VF_VisualTerritoryCapturePoint |
| VF_VisualTerritoryCapturePoint |
| VF_VisualTerritoryOutOfBoundsBorders |
| VF_VisualTerritoryOutOfBoundsBorders |
| VF_VisualTerritorySectors |
| VF_VisualTerritorySectors |
| VF_XboxUI |
| VF_XboxUI |
| VF_XboxUI |
| VF_XboxUIBuildQueue |
| VF_XboxUIBuildQueue |
| VF_XboxUIContextualRadial |
| VF_XboxUIContextualRadial |
| VF_XboxUIControlGroups |
| VF_XboxUIControlGroups |
| VF_XboxUIFindMenu |
| VF_XboxUIFindMenu |
| VF_XboxUIMinimapFocus |
| VF_XboxUIMinimapFocus |
| VF_XboxUIQueueModifier |
| VF_XboxUIQueueModifier |
| VF_XboxUIQuickCommands |
| VF_XboxUIQuickCommands |
| VF_XboxUIQuickFind |
| VF_XboxUIQuickFind |
| VF_XboxUIResourceCard |
| VF_XboxUIResourceCard |
| VF_XboxUISelectAllOnScreen |
| VF_XboxUISelectAllOnScreen |
| VF_XboxUISiteMenu |
| VF_XboxUISiteMenu |
| VF_XboxUIVillagerPriorities |
| VF_XboxUIVillagerPriorities |
| 武器偏好 |
| WP_Count |
| WP_Melee |
| WP_Ranged |